1 Introduction to Research & Analysis Reports
1.1 Virtual Reality (VR) Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Application
1.3 China Virtual Reality (VR) Market Overview
1.4 Methodology & Sources of Information
1.4.1 Research Methodology
1.4.2 Research Process
1.4.3 Base Year
2 China Virtual Reality (VR) Overall Market Size
2.1 China Virtual Reality (VR) Market Size: 2021 VS 2027
2.2 China Virtual Reality (VR) Revenue, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Virtual Reality (VR) Players in China Market
3.2 Top China Virtual Reality (VR) Companies Ranked by Revenue
3.3 China Virtual Reality (VR) Revenue by Companies
3.4 Top 3 and Top 5 Virtual Reality (VR) Companies in China Market, by Revenue in 2020
3.5 Companies Virtual Reality (VR) Product Type
3.6 Tier 1, Tier 2 and Tier 3 Virtual Reality (VR) Players in China Market
3.6.1 List of Tier 1 Virtual Reality (VR) Companies in China
3.6.2 List of Tier 2 and Tier 3 Virtual Reality (VR) Companies in China
4 Sights by Type
4.1 Overview
4.1.1 By Type - China Virtual Reality (VR) Market Size Markets, 2021 & 2027
4.1.2 Mobile Virtual Reality
4.1.3 PC-side Virtual Reality
4.1.4 Integrated Computer Virtual Reality
4.2 By Type - China Virtual Reality (VR) Revenue & Forecasts
4.2.1 By Type - China Virtual Reality (VR) Revenue, 2016-2021
4.2.2 By Type - China Virtual Reality (VR) Revenue, 2022-2027
4.2.3 By Type - China Virtual Reality (VR) Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - China Virtual Reality (VR) Market Size, 2021 & 2027
5.1.2 Commercial
5.1.3 Household
5.2 By Application - China Virtual Reality (VR) Revenue & Forecasts
5.2.1 By Application - China Virtual Reality (VR) Revenue, 2016-2021
5.2.2 By Application - China Virtual Reality (VR) Revenue, 2022-2027
5.2.3 By Application - China Virtual Reality (VR) Revenue Market Share, 2016-2027
6 Virtual Reality (VR) Companies Profiles
6.1 Netflix
6.1.1 Netflix Company Details
6.1.2 Netflix Business Overview
6.1.3 Netflix Virtual Reality (VR) Introduction
6.1.4 Netflix Virtual Reality (VR) Revenue in China Market (2016-2021)
6.1.5 Netflix Recent Developments
6.2 Samsung Electronics
6.2.1 Samsung Electronics Company Details
6.2.2 Samsung Electronics Business Overview
6.2.3 Samsung Electronics Virtual Reality (VR) Introduction
6.2.4 Samsung Electronics Virtual Reality (VR) Revenue in China Market (2016-2021)
6.2.5 Samsung Electronics Recent Developments
6.3 Google
6.3.1 Google Company Details
6.3.2 Google Business Overview
6.3.3 Google Virtual Reality (VR) Introduction
6.3.4 Google Virtual Reality (VR) Revenue in China Market (2016-2021)
6.3.5 Google Recent Developments
6.4 Koncept VR
6.4.1 Koncept VR Company Details
6.4.2 Koncept VR Business Overview
6.4.3 Koncept VR Virtual Reality (VR) Introduction
6.4.4 Koncept VR Virtual Reality (VR) Revenue in China Market (2016-2021)
6.4.5 Koncept VR Recent Developments
6.5 Jaunt
6.5.1 Jaunt Company Details
6.5.2 Jaunt Business Overview
6.5.3 Jaunt Virtual Reality (VR) Introduction
6.5.4 Jaunt Virtual Reality (VR) Revenue in China Market (2016-2021)
6.5.5 Jaunt Recent Developments
6.6 DODOcase
6.6.1 DODOcase Company Details
6.6.2 DODOcase Business Overview
6.6.3 DODOcase Virtual Reality (VR) Introduction
6.6.4 DODOcase Virtual Reality (VR) Revenue in China Market (2016-2021)
6.6.5 DODOcase Recent Developments
6.7 I AM CARDBOARD
6.7.1 I AM CARDBOARD Company Details
6.7.2 I AM CARDBOARD Business Overview
6.7.3 I AM CARDBOARD Virtual Reality (VR) Introduction
6.7.4 I AM CARDBOARD Virtual Reality (VR) Revenue in China Market (2016-2021)
6.7.5 I AM CARDBOARD Recent Developments
6.8 KNOXLABS
6.8.1 KNOXLABS Company Details
6.8.2 KNOXLABS Business Overview
6.8.3 KNOXLABS Virtual Reality (VR) Introduction
6.8.4 KNOXLABS Virtual Reality (VR) Revenue in China Market (2016-2021)
6.8.5 KNOXLABS Recent Developments
6.9 OnePlus
6.9.1 OnePlus Company Details
6.9.2 OnePlus Business Overview
2022-2027年中國虛擬現實(VR)產業研究與趨勢報告
6.9.3 OnePlus Virtual Reality (VR) Introduction
6.9.4 OnePlus Virtual Reality (VR) Revenue in China Market (2016-2021)
6.9.5 OnePlus Recent Developments
6.10 PowisVR
6.10.1 PowisVR Company Details
6.10.2 PowisVR Business Overview
6.10.3 PowisVR Virtual Reality (VR) Introduction
6.10.4 PowisVR Virtual Reality (VR) Revenue in China Market (2016-2021)
6.10.5 PowisVR Recent Developments
6.11 Unofficial Cardboard
6.11.1 Unofficial Cardboard Company Details
6.11.2 Unofficial Cardboard Business Overview
6.11.3 Unofficial Cardboard Virtual Reality (VR) Introduction
6.11.4 Unofficial Cardboard Virtual Reality (VR) Revenue in China Market (2016-2021)
6.11.5 Unofficial Cardboard Recent Developments
6.12 ZEISS VR ONE
6.12.1 ZEISS VR ONE Company Details
6.12.2 ZEISS VR ONE Business Overview
6.12.3 ZEISS VR ONE Virtual Reality (VR) Introduction
6.12.4 ZEISS VR ONE Virtual Reality (VR) Revenue in China Market (2016-2021)
6.12.5 ZEISS VR ONE Recent Developments
6.13 HOMIDO
6.13.1 HOMIDO Company Details
6.13.2 HOMIDO Business Overview
6.13.3 HOMIDO Virtual Reality (VR) Introduction
6.13.4 HOMIDO Virtual Reality (VR) Revenue in China Market (2016-2021)
6.13.5 HOMIDO Recent Developments
6.14 Mattel
6.14.1 Mattel Company Details
6.14.2 Mattel Business Overview
6.14.3 Mattel Virtual Reality (VR) Introduction
6.14.4 Mattel Virtual Reality (VR) Revenue in China Market (2016-2021)
6.14.5 Mattel Recent Developments
6.15 Samsonite IP Holdings
6.15.1 Samsonite IP Holdings Company Details
6.15.2 Samsonite IP Holdings Business Overview
6.15.3 Samsonite IP Holdings Virtual Reality (VR) Introduction
6.15.4 Samsonite IP Holdings Virtual Reality (VR) Revenue in China Market (2016-2021)
6.15.5 Samsonite IP Holdings Recent Developments
6.16 HTC
6.16.1 HTC Company Details
6.16.2 HTC Business Overview
6.16.3 HTC Virtual Reality (VR) Introduction
6.16.4 HTC Virtual Reality (VR) Revenue in China Market (2016-2021)
6.16.5 HTC Recent Developments
6.17 Facebook (Oculus VR)
6.17.1 Facebook (Oculus VR) Company Details
6.17.2 Facebook (Oculus VR) Business Overview
6.17.3 Facebook (Oculus VR) Virtual Reality (VR) Introduction
6.17.4 Facebook (Oculus VR) Virtual Reality (VR) Revenue in China Market (2016-2021)
6.17.5 Facebook (Oculus VR) Recent Developments
7 Conclusion
8 Appendix
8.1 Note
8.2 Examples of Clients
8.3 Author Details
8.4 Disclaimer
Virtual Reality (VR) is defined as a three-dimensional computer-generated environment.
VR provides an immersive experience by connecting the user to the VR world.
This report contains market size and forecasts of Virtual Reality (VR) in China, including the following market information:
China Virtual Reality (VR) Market Revenue, 2016-2021, 2022-2027, ($ millions)
China top five Virtual Reality (VR) companies in 2020 (%)
The global Virtual Reality (VR) market size is expected to growth from US$ 7719.6 million in 2020 to US$ 26860 million by 2027; it is expected to grow at a CAGR of 19.0% during 2021-2027.
2022-2027年中國虛擬現實(VR)產業研究與趨勢報告
The China Virtual Reality (VR) market was valued at US$ XX million in 2020 and is projected to reach US$ XX million by 2027, at a CAGR of XX% during the forecast period.
has surveyed the Virtual Reality (VR) Companies and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
China Virtual Reality (VR) Market, By Type, 2016-2021, 2022-2027 ($ Millions)
China Virtual Reality (VR) Market Segment Percentages, By Type, 2020 (%)
Mobile Virtual Reality
PC-side Virtual Reality
Integrated Computer Virtual Reality
China Virtual Reality (VR) Market, By Application, 2016-2021, 2022-2027 ($ Millions)
China Virtual Reality (VR) Market Segment Percentages, By Application, 2020 (%)
Commercial
Household
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Virtual Reality (VR) revenues in China market, 2016-2021 (Estimated), ($ millions)
Key companies Virtual Reality (VR) revenues share in China market, 2020 (%)
Further, the report presents profiles of competitors in the market, key players include:
Netflix
Samsung Electronics
Koncept VR
Jaunt
DODOcase
I AM CARDBOARD
KNOXLABS
OnePlus
PowisVR
Unofficial Cardboard
ZEISS VR ONE
HOMIDO
Mattel
Samsonite IP Holdings
HTC
Facebook (Oculus VR)
List of Tables
Table 1. Virtual Reality (VR) Market Opportunities & Trends in China Market
Table 2. Virtual Reality (VR) Market Drivers in China Market
Table 3. Virtual Reality (VR) Market Restraints in China Market
Table 4. Key Players of Virtual Reality (VR) in China Market
Table 5. Top Virtual Reality (VR) Players in China Market, Ranking by Revenue (2019)
Table 6. China Virtual Reality (VR) Revenue by Companies, (US$, Mn), 2016-2021
Table 7. China Virtual Reality (VR) Revenue Share by Companies, 2016-2021
Table 8. Companies Virtual Reality (VR) Product Type
Table 9. List of Tier 1 Virtual Reality (VR) Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Tier 2 and Tier 3 Virtual Reality (VR) Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type – China Virtual Reality (VR) Revenue, (US$, Mn), 2021 & 2027
Table 12. By Type - China Virtual Reality (VR) Revenue (US$, Mn), 2016-2021
Table 13. By Type - China Virtual Reality (VR) Revenue (US$, Mn), 2022-2027
Table 14. By Application – China Virtual Reality (VR) Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - China Virtual Reality (VR) Revenue (US$, Mn), 2016-2021
Table 16. By Application - China Virtual Reality (VR) Revenue (US$, Mn), 2022-2027
Table 17. Netflix Company Details
Table 18. Netflix Business Overview
Table 19. Netflix Virtual Reality (VR) Product
Table 20. Netflix Virtual Reality (VR) Revenue in China Market (2016-2021) & (US$ Million)
Table 21. Netflix Recent Developments
Table 22. Samsung Electronics Company Details
Table 23. Samsung Electronics Business Overview
Table 24. Samsung Electronics Virtual Reality (VR) Product
Table 25. Samsung Electronics Virtual Reality (VR) Revenue in China Market (2016-2021) & (US$ Million)
Table 26. Samsung Electronics Recent Developments
Table 27. Google Company Details
Table 28. Google Business Overview
Table 29. Google Virtual Reality (VR) Product
2022-2027 Nian Zhong Guo Xu Ni Xian Shi (VR) Chan Ye YanJiu Yu Qu Shi Bao Gao
Table 30. Google Virtual Reality (VR) Revenue in China Market (2016-2021) & (US$ Million)
Table 31. Google Recent Developments
Table 32. Koncept VR Company Details
Table 33. Koncept VR Business Overview
Table 34. Koncept VR Virtual Reality (VR) Product
Table 35. Koncept VR Virtual Reality (VR) Revenue in China Market (2016-2021) & (US$ Million)
Table 36. Koncept VR Recent Developments
Table 37. Jaunt Company Details
Table 38. Jaunt Business Overview
Table 39. Jaunt Virtual Reality (VR) Product
Table 40. Jaunt Virtual Reality (VR) Revenue in China Market (2016-2021) & (US$ Million)
Table 41. Jaunt Recent Developments
Table 42. DODOcase Company Details
Table 43. DODOcase Business Overview
Table 44. DODOcase Virtual Reality (VR) Product
Table 45. DODOcase Virtual Reality (VR) Revenue in China Market (2016-2021) & (US$ Million)
Table 46. DODOcase Recent Developments
Table 47. I AM CARDBOARD Company Details
Table 48. I AM CARDBOARD Business Overview
Table 49. I AM CARDBOARD Virtual Reality (VR) Product
Table 50. I AM CARDBOARD Virtual Reality (VR) Revenue in China Market (2016-2021) & (US$ Million)
Table 51. I AM CARDBOARD Recent Developments
Table 52. KNOXLABS Company Details
Table 53. KNOXLABS Business Overview
Table 54. KNOXLABS Virtual Reality (VR) Product
Table 55. KNOXLABS Virtual Reality (VR) Revenue in China Market (2016-2021) & (US$ Million)
Table 56. KNOXLABS Recent Developments
Table 57. OnePlus Company Details
Table 58. OnePlus Business Overview
Table 59. OnePlus Virtual Reality (VR) Product
Table 60. OnePlus Virtual Reality (VR) Revenue in China Market (2016-2021) & (US$ Million)
Table 61. OnePlus Recent Developments
Table 62. PowisVR Company Details
Table 63. PowisVR Business Overview
Table 64. PowisVR Virtual Reality (VR) Product
Table 65. PowisVR Virtual Reality (VR) Revenue in China Market (2016-2021) & (US$ Million)
Table 66. PowisVR Recent Developments
Table 67. Unofficial Cardboard Company Details
Table 68. Unofficial Cardboard Business Overview
Table 69. Unofficial Cardboard Virtual Reality (VR) Product
Table 70. Unofficial Cardboard Virtual Reality (VR) Revenue in China Market (2016-2021) & (US$ Million)
Table 71. Unofficial Cardboard Recent Developments
Table 72. ZEISS VR ONE Company Details
Table 73. ZEISS VR ONE Business Overview
Table 74. ZEISS VR ONE Virtual Reality (VR) Product
Table 75. ZEISS VR ONE Virtual Reality (VR) Revenue in China Market (2016-2021) & (US$ Million)
Table 76. ZEISS VR ONE Recent Developments
Table 77. HOMIDO Company Details
Table 78. HOMIDO Business Overview
Table 79. HOMIDO Virtual Reality (VR) Product
Table 80. HOMIDO Virtual Reality (VR) Revenue in China Market (2016-2021) & (US$ Million)
Table 81. HOMIDO Recent Developments
Table 82. Mattel Company Details
Table 83. Mattel Business Overview
Table 84. Mattel Virtual Reality (VR) Product
Table 85. Mattel Virtual Reality (VR) Revenue in China Market (2016-2021) & (US$ Million)
Table 86. Mattel Recent Developments
Table 87. Samsonite IP Holdings Business Overview
Table 88. Samsonite IP Holdings Company Details
Table 89. Samsonite IP Holdings Virtual Reality (VR) Product
Table 90. Samsonite IP Holdings Virtual Reality (VR) Revenue in China Market (2016-2021) & (US$ Million)
Table 91. Samsonite IP Holdings Recent Developments
Table 92. HTC Company Details
Table 93. HTC Business Overview
2022-2027中國バーチャルリアリティ(VR)業界の調査と傾向レポート
Table 94. HTC Virtual Reality (VR) Product
Table 95. HTC Virtual Reality (VR) Revenue in China Market (2016-2021) & (US$ Million)
Table 96. HTC Recent Developments
Table 97. Facebook (Oculus VR) Company Details
Table 98. Facebook (Oculus VR) Business Overview
Table 99. Facebook (Oculus VR) Virtual Reality (VR) Product
Table 100. Facebook (Oculus VR) Virtual Reality (VR) Revenue in China Market (2016-2021) & (US$ Million)
Table 101. Facebook (Oculus VR) Recent Developments
List of Figures
Figure 1. Virtual Reality (VR) Segment by Type
Figure 2. Virtual Reality (VR) Segment by Application
Figure 3. China Virtual Reality (VR) Market Overview: 2020
Figure 4. China Virtual Reality (VR) Market Size: 2021 VS 2027 (US$, Mn)
Figure 5. China Virtual Reality (VR) Revenue, 2016-2027 (US$, Mn)
Figure 6. The Top 3 and 5 Players Market Share by Virtual Reality (VR) Revenue in 2020
Figure 7. By Type - China Virtual Reality (VR) Revenue Market Share, 2016-2027
Figure 8. By Application - China Virtual Reality (VR) Revenue Market Share, 2016-2027
Figure 9. Netflix Virtual Reality (VR) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 10. Samsung Electronics Virtual Reality (VR) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 11. Google Virtual Reality (VR) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 12. Koncept VR Virtual Reality (VR) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 13. Jaunt Virtual Reality (VR) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 14. DODOcase Virtual Reality (VR) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 15. I AM CARDBOARD Virtual Reality (VR) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 16. KNOXLABS Virtual Reality (VR) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 17. OnePlus Virtual Reality (VR) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 18. PowisVR Virtual Reality (VR) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 19. Unofficial Cardboard Virtual Reality (VR) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 20. ZEISS VR ONE Virtual Reality (VR) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 21. HOMIDO Virtual Reality (VR) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 22. Mattel Virtual Reality (VR) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 23. Samsonite IP Holdings Virtual Reality (VR) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 24. HTC Virtual Reality (VR) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 25. Facebook (Oculus VR) Virtual Reality (VR) Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
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